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Macro Alone(연습맵)

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Macro Alone 및 멀텟 연습 유즈맵 모음 

 

(직접 다운로드 링크) https://drive.google.com/uc?export=download&id=11hy2NSN26zWB4YhBR_Qy76oEQ9IWxo-5 

압축 파일를 풀면 연습하시던 macro alone 맵 이외에 멀텟 연습용 유즈맵이 있습니다. 

Macroalone.scx - 빌드 생산 소비하는 연습 맵 

MacroVerses.scx - 테스트 안해봐서 무슨 맵인지 잘 모름

MultiTask PvT/PvZ/TvZ .scx (종족 선택 안됨) - 9시가 막힌 곳에 질럿 1기 일꾼 1기 배치, 그 일꾼을 살리면서 빌드 생산 컴퓨터와1:1 

MultiTask ZvP.scx (종족선택 가능) - 위와 동일한 멀티 테스킹 연습 맵.

 

(영문 간략한 소개)  https://www.teamliquid.net/forum/brood-war/530524-multitask-macro-training-fighting-spirit 

 

* You enter enemy's main/natural, that they have cloaked units already, so you need detection.
* You killed the already cloaked units, "Hey Gosu !!!! you killed 2 ..."
* Your Minerals 500-750, your Gas 500+, a strong notification when you have 750+ Minerals.
* Your 2nd Base is not stared @4:30min, when its done you'll be reminded to take 3rd soon.
* The timer is about to finish.
* You created 2 Zealots/4 marine/6 Zerglings, you'll be attacked by small force.
* You bring any transport unit (Shuttle/Dropship/Overload) to rescue the chased Worker, that you can't, and the transport will be moved to your base.
* You've made the required amount of workers @6min to save the game, to easily prepare your mind for the next steps.

 

 

1- Its really hard mission if you're not prepared, so when you've made the required amount of workers @6min/10min, save the game, to easily prepare your mind for the next steps.

2- When you have just 28 workers (23 for Zerg) @6min, and 2 workers in progress from 2 different bases, you'll pass this phase, same when you have 47 workers @10min, and 3 workers in progress from 3 different bases.

3- You don't need to unload Tassadar to your base, just move the transport unit (Shuttle, etc..) there. 

 

 

v7.8:
- For the multitask maps: Fixed an issue where the mission isn't accomplished if Tassadar was sent to the base, before destroying the last enemy structure.

v7.7:

For all maps: Gradual sound notification for saved Minerals (light when 500-750, heavy when 750-1000). 

For MacroAlone map: Units get killed easily when sent to the Warp Gate to allow easy re-max.

For Multitask maps: Replaced the chased worker for each race with another race worker, to solve the +1 supply of the chased worker.

v7.6:
- Finally, the replay works as expected even when speed is Fastest x 16 (without any out of sync issue), unlike most (if not all) UMS maps.
- Splitted MacroAlone map to 2 version, MacroAlone (SinglePlayer), MacroVersus (MultiPlayer).
- Ability to disable the game over triggers (Minerals/Workers limits in Macro* maps) when you send 1 worker to your Gas within the 1st minute.

v7.5:
- Multiple minor improvements & tips for the multitask maps.
- MacroAlone map also updated to support multiplayer mode (Local PC/UDP/ICCUP) in which you can play either vs UDAI (BWAPI AI), or vs human @ICCUP or LAN, which force you to play aggressively against both !, check out the mission briefing & objectives on how to play. 

v7.4.2:
- Changed Insane AI to Custom AI for all Multitask maps, to have identical play to Single Player vs Computer.
- Added PvT Multitask map.
- Increased the time of some notifications to be easy readable.
- Notification when your 2nd Base (3rd Hatch for Zerg) is not started @4:30 min.

v7.4.1:
- Delayed the Zealot attack a bit, so one could split workers properly.

v7.4:
- Changed the archive format to the old rar4, because rar5 confuses some people. 
- Fixed issue with the Multitask map (Zerg), so he can start with 3 Larvae instead of 1.
- Added 2 more mission objectives for the Multitask map (PvZ, TvZ and ZvP).
- Updated the MacroAlone map so you can play any race, and easily free the used supplies when maxed out.

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